Showing posts with label sorcery. Show all posts
Showing posts with label sorcery. Show all posts

23 February 2010

Secret of Steel Notes II: Sorcery!



Sorcery, and indeed all magic, is a difficult thing to put into one's game. By its very nature, Sorcery must have its own rules. Sad, indeed, is the magic system that is a mere extension of the game's skill system, level system, or some such. There have been entire games devoted to mages, wizards, and the like, where the magic system is what the game revolves around. Ars Magica, for one, and Mage: The Awakening for another. One could, of course, argue that the magic system is the star of the show in 3rd Edition Dungeons & Dragons as well. 

But in a more pulp-fantasy, sword-and-sorcery adaptation of the idea, where does sorcery fit in? How powerful is it? Who can use it? What is its price? These are all things that must fit together for a comprehensive use of magic in any game.


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