07 July 2019

Can't Stop Thinking About Weapons

Predictably enough, when I set down to whittle the 5e rules down to something that I'm interested in running, one of the first things that I take a look at are the rules for weapons.

Have I actually laid out what my issues with the weapons list in 5e is? It's both boring and long, with obvious traps in damage and functionality, and somehow also lacking in anything resembling interest. If you want to do a big long list of weaponry, you can do better by looking at one of the Warhammer 40k weapon lists, with all of its modifiers and finnicky bonii, or you can look directly at FantasyCraft, which takes great pains to make each weapon type distinct through the liberal use of feats and class features.

5e doesn't do either, which is why I always want to get rid of it. 5e isn't really a game about whether you should bring a sword or an axe or a spear, and I kind of want it to be.



 So here's a little something inspired by much-maligned weapon speed rules in 1E.


D&D is a game about resources

Sometimes it pretends to be a game about stories, or adventures, but it isn’t. It’s a game about what you have- hit points, weapons, armor,...