04 March 2015

Maid RPG, of all things

You read that title right.

I successfully hosted a game of Maid: the RPG last Sunday. It was a strange and terrible thing.

Let me start by saying that I am not an otaku, or a weaboo, and I don't understand much about this strange anime-worshipping culture. I really don't. I don't see the appeal in discussing waifus or pillows emblazoned with anime girls or the obsession with pop music specifically from Korea or the prestige in watching cartoons specifically from one country of origin or the entertainment to be derived from arguing about one type of cartoon to the next.

I like Dragon Ball Z and Spirited Away and Samurai Champloo; I also like Aladdin and Wall-E and The Hobbit [1]. I like a lot of things. I don't see the need to obsessively devote yourself to one facet of entertainment; then again, I've squabbled over roleplaying systems for years now, so what do I know?

Anyways, since I don't understand or particularly like weeb stuff, I changed the setting. Instead of playing maids in a setting I don't understand, I decided they'd be playing temple attendents in a setting I do understand: the Fantasy Craft setting I'd been with them in for half a year now.

Instead of the Master, there was the High Priest- a 50ish year old sorcerer-priest.
Instead of the Mansion, they stood on holy ground; the great Temple and its Heart, always to be kept clean and in working order.
Instead of a maid uniform, they wore temple garb; robes, shoes, a hat, and a symbol of priesthood.

It worked pretty well, actually. The game itself is about attempting to flawlessly serve your master and be the "best maid" by accumulating the most favor, so it could ostensibly work for a number of settings; small military units, or pirate ships, or a necromancers' servants, or bureaucratic office drones or even standard adventuring parties, where the Party Leader is the master and the Mansion is the Dungeon and instead of keeping it clean they need to kill all the monsters and take all the loot.

The party dealt with:

1) Waking up late and a grumpy High Priest
2) Messing up the first attempt at a meal
3) A young temple attendant eating most of the food
4) A troublesome young lady who insisted on seeing the High Priest (who did not want to see her)
5) A surprise torture chamber discovery
6) One of the attendants (same one) playing with the implements and nearly getting a visitor hurt
7) Running out of bread and having to travel to the town to get food for the visitors before the High Priest finished his invocation
8) An irritating imp, who had to be abjured away
9) A dinner that was spilled on the ground and a small cake that was ruined

It was an eventful couple of hours! The rules are nice and simple and the action flowed, largely due to the way stress and abilities interact; every roll is 1d6 x your attribute and if you lose a conflict you take stress equal to their roll result divided by your attribute, so it really stacks up pretty quick and when you suffer your Stress Explosion (by getting more than your Will x 10 in stress), then for that many real-life minutes your maid must constantly be acting up. Some of them will become violent, some of them will race, some will go shopping... the list is tailored towards some sort of anime emulation but with a little inventiveness you can tailor the experience a bit more. I should have done that, now that I think about it.

So even though I know nothing about whatever sort of fiction it's supposed to be emulating, Maid RPG is a pretty tight little system, even if it is absolutely horribly written. [2] I'd play it again, but one of my regular players really wants to get back into Fantasy Craft, so we'll just dive back into Maid another time and see what happens at the end of the day!







[1] This one, please. Not that overblown ode to mediocrity that Peter Jackson produced.

[2] The "fluff" that takes up most of the pages is written by what I imagine to be some sort of 13 year old girl on a sugar rush from too much Pocky, one eye on Gaia Online and the other on Naruto. It's some of the worst published writing I've seen in my entire life and its purpose is a mystery to me. Nowhere in the lengthy fluff does it provide any useful examples of the matter at hand (which is simple enough not to need an example)- rather, it seems to be one long "session report" except that it is very clearly written by one person pretending to be multiple people. Did I mention it takes up more room than the rules do yet? Because it does. If you buy Maid RPG you are buying 1/3 fluff by volume, with the remaining 2/3s being largely random tables. If you cut out the tables and the fluff you are left with a one page RPG system.

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