10 July 2014
New Module?
I kind of feel like trying to coalesce these stupid thoughts of mine into a concrete Adventure Module for other people to read through and critique, but it's so nerve-wracking, you know? It's like, what if these ideas are stupid and cliche and nobody actually wants to read them? What if this is a big waste of time and nobody will notice?
The hardest thing, I've found, about putting yourself out there isn't that nobody will notice, or that nobody will like you, or that everybody will hate you. It's that somebody will like you.
Anyways, though, I've been doing a lot of thinking and writing about my Dungeon World campaign, and there are a lot of things that just don't fit into the game world the way that it's been unfolding. You know how Dungeon World works- it's one part What I Think and four parts What Each Player Thinks and while that means that the resulting concoction is tasty, beautiful, and unique, it also means that otherwise great ideas can get discarded.
Someday soon I'll decide which of them get put in the Unsuitable- Do Not Force pile and then explode them here, or in a separate PDF, and then try and condense them into the gem of an idea that somebody else can use. That's always fun. It's been a very long time since the last module I attempted. Been in a bit of a funk, you know.
Wish me luck!
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