I had an idea for Magic-Users, for any sort of game at all, but more useful for games which have severely limited spell slots, especially at lower levels. It was specifically designed for the incredible retro-clone Labyrinth Lord, but since it's based off the same sort of idea that oD&D, BECMI D&D, and AD&D were, I'm certain that it can be used for practically any system that uses Vancian magic.
12 April 2010
09 April 2010
The Secret of Steel: Playtesting Now!
The Secret of Steel is almost complete. It's only missing a couple sections, and it'll be entirely complete. It's currently in playtesting, which means that my local group is going to give it a shot. I've got high hopes for it, and am really excited. Finally, all of my thoughts and ideas about games are set all into one game. I'll describe it in more detail after the jump.
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Looking Back
They say that if you don't look back at who who were from a year ago and cringe that you haven't grown enough. What if I look back f...
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Sometimes it pretends to be a game about stories, or adventures, but it isn’t. It’s a game about what you have- hit points, weapons, armor,...
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First, real quick: I'm not talking about the increase of hit points by edition. I actually like that the starting pool is bigger in, say...
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so how about this: when you earn experience points, you don't get them right away . the DM will write down the experience that you...