29 July 2010
Finishing the Plague Orcs
The module's only a couple of months overdue and it probably would never be finished if not for the idea for the next module to come out, the one about the icy ridge and the yeti and the artifact. Much more exciting than a run-down castle filled with decayed and half-mad pigmen, don't you think?
I know, today's got a boring update. "Oh, wow", you think irritably, "an update to a module I'll probably only glance over cursorily? First off, rude. Secondly, it's good practice for somebody who never finishes what he starts to try and complete something, even if it's only so that he can get to something else. One of the hardest things to do in this world is to finish what you've started after it's stopped being fun and started being boring, arduous work. It's a trial, it's boring, and it's difficult to get the little things right after having great fun making easy, broad strokes of "Hey, lets do something with ruins," and "Hey, let's make orcs a little different," et cetera. But figuring out the layout, and the fonts, and the exact wording, and playtesting, and so on and so forth is not only hard work, it's damn arduous.
That said, I'm currently looking for fonts so as I can put my layout into KolourPaint (the most intuitive paint application I've used on any platform, let alone Ubuntu) and make it shine. I'm not liking the faux-retro look that I've currently got going on, but it's a crapshoot as to what else to do. Hopefully an idea will present itself while I'm working on it. Suggestions, as always, are welcome.