09 June 2012
Magic Makes You Weak
Magic is addictive. It's raw power as no human in the real world can understand it. It's the ability to reshape existence itself according to your willpower. It's difficult, complex, hard to control, and absolutely addicting the way only power can be.
The most learned and ancient wizards jealously hoard their tomes of lore and their magical items like another man would guard his children, or his life's love. The lesser wizards look upon the treasure troves with avarice, and spend their nights dreaming of more power. It becomes all-consuming. They can't resist.
What once started as a healthy, hale, friendly young man becomes a bearded, angry delver, little more than a knowledge thief. Their backs are twisted from compulsively reading into the night, their hair goes grey from the sheer strain of learning more and more magic, of learning to summon and bind creatures from another world. They spend their life force, their very vitality to learn more. And it's still never enough.
It's never enough power.
In Rodiel, the more magic you have, the weaker your character is. It's not the other way around (although it can look like it, at character creation.) If you have even an inkling of magic, you are a wizard. The magic calls to you, and your character is helpless before its call.
In game terms, it means that even a wretched role on the dice has hope. You may be a weakling in comparison to the Achilles standing next to you and the Hercules next to him, but you're a wizard. In more basic terms, you have magical talent if your ability scores are all fairly low, with your magic being stronger the worse the rolls were. Somebody with rock-bottom stats has incredible magic, for example.
I think it could be fun.