|Thou shalt kick ass.|
I read a post on Enworld the other day about some guy in 4e who wanted to have a wizard with a sword and dude totally had to pick up three feats to do it "right." That might be the craziest thing I've heard in a long time. It makes you wonder, why are people so afraid of houserules and making stuff up? If it was me, I'd be like "Fuck it, man, go ahead and have a sword."
When my buddy wanted to play a minotaur, we essentially just had him roll up a Fighter, and then decided that he was big and had horns and stuff. If it turned out to be important that he was a Minotaur (which it didn't, as he didn't survive the first level), I suppose we could have made something else up. If the guy decided that he wanted to have the stats of an Elf, that would've been cool, too. I wonder how malleable, as a thought experiment, the classes really are? It's kind of the tack I went with the Aremorican Addendum, where the classes are just classes and there aren't any non-human races, but by renaming and rejiggering the classes, it doesn't quite have the same impact. Plus, there isn't really an Elf class, but that Marksman never quite had a good niche with me, and it could use a bit of reworking...
|Maybe not quite dual swords, but still.|
So on my to-do list for the Addendum:
1) Add some Vancian Magic (maybe a wizard class? who can use swords, even.)
2) Change the Marksman into a Scout and give him perception abilities instead of just straight archery bonus.
Well, shit, I'll sleep on it.