19 November 2011
As much as I know that this is basic artistic shorthand, what with orange and blue being common complementary colors (having a girlfriend who dabbles heavily in art is a fantastic thing), it still works.
I'm on the lookout for interesting characters with good backstories to transmute into SKELETON PUNCHER characters. I'm thinking about making a Reddit post or something to try and cull some good responses.
See, cause the way I see it, a system doesn't have to be able to accept just any character, and it might even be stronger if it doesn't. When 4e was coming out, one of its supporters said that you can make nearly any character you could make in 3e with it. One jackwagon responded by, basically, putting the class features in prose form, and then challenged the guy to show him how to do it.
No, 4e probably can't make a divine spellcaster who worships nature and can also have an animal companion and eventually learn to shapeshift into animal, giant animal, and elemental forms while both healing and assisting his allies because what the hell? That's not a character, that's a set of abilities. That's not what he's saying, and you're twisting meanings by implying he is.
What he's saying is that you can make any type of character. And that's what SKELETON PUNCHER has to do. When you mix and match the right abilities, you have to be able to get an acceptable version of Conan. Or Aragorn. Or Gandalf. Or Elric. Or the other Elric, if you want. Or Drizzt, maybe, kind of. The point is, people should be able to turn an idea (I want to play a gladiator type guy, who was enslaved and forced into the pits and he's really tough and strong but kind of twitchy, I guess) into a character with enough stats to make sense.
SKELETON PUNCHER is like, 75% of the way there. I just need some more examples of awesome characters that people want to make, and then I can add a little more crunch, write up a DM's Guide thing, and then call it a day. Wham, bam, boom, lookie here, then it's time to test.