Huge Ruined Pile), but I've been wanting to run a game using the Chainmail rules for the past week or so.
It's not an easy task, since I've never once run a game of oD&D with the "Alternate" rules that have become the d20 standard, let alone with a system that I've never used before, and that I'm having a hard time grokking. But I've got a couple of excellent resources, thanks to his post, and it can't be that hard when you've got multiple documents to pore over and then congeal into a mass of working rules knowledge. Kind of like that shit that gathers on top of your shower drain after you've had a long day's toil (and lemme tell you, after a good, hot day in the desert, you gather quite the pile), I'm hoping that if I search and read and bend my mind enough, I'll get enough understanding together to maybe set off the spark in other people.
After all, if you can't get enthusiastic about a game, how can you expect any of your players to follow that enthusiasm? They're not going to carry the game for you, no matter how very cool they are.
The game itself will probably be over some sort of VOIP connection, possibly Skype or Mumble if we can figure it out, and we might even have a campaign wiki to keep track of notes and stuff. I fully expect it to be more use to me than to them, since I fully expect to devote more of my time to writing articles and stuff than I expect anybody else to.
DMing- for when you have more spare time than you know what to do with.