Don't take the name the wrong way, since players have to earn it. Sort of. They're not awesome by the simple virtue of being players, or of being "heroes" (a notion I find abhorrent to the very nature of low-level play in general.)
It means, simply, that when your players roll well, or even when their foes roll poorly, let the players feel a little awesome. When your players roll a natural 20, even if you don't use critical hit rules, let them do something awesome. Let their dagger pierce their foe's eyeball, blinding them for a little while. Let their greataxe cleave chop through their foes. Let the zombie's clumsy paw get turned around and let the player pin them to the ground and get a bonus to their next attack.
Let them do something totally awesome when they roll well. They deserve it, and it makes the game 200% more fun, more exciting, and more organic. Fighting isn't a series of cleaver blows back and forth. It's a dodge and weave and counterstrike and parry.
Don't be afraid to use it against them, either. After all, their enemies deserve it too.
|Natural 20, bitches!|