Showing posts with label warhammer fantasy. Show all posts
Showing posts with label warhammer fantasy. Show all posts

01 March 2011

Taking Over The World (One City At A Time)

I recently had my buddies over for the weekend + Monday, since they weren't doing anything and neither was I. My girlfriend didn't like it, but I can't say no like that to my friends. They don't really "think" about these sorts of things, and they're not very good at thinking things through, so it's usually my job to facilitate the non-destruction of things that are around me.

But I digress.

We had to make a choice between Warhammer Fantasy Roleplay and Aberrant, and so we rolled some dice, since none of us were feeling particularly decisive. It happens more often than not, sometimes. We rolled for WFRP, setting me up as the GM for the night.

They rolled up a Dwarf Militiaman, a Halfling Agitator, and a Human Burgher, and after perusing the career paths and various charts and minutia that entails, they decided that they would like to take over the Empire. Only one of my friends is an actual Warhammer buff, so we had to explain to the rest of them what, exactly, the Empire would do to three regular joes who decided to wreak havoc on the armed forces of the Empire. This includes mention of Karl Franz's griffon mount, and the multitudes of Knights of the Blazing Sun. We didn't need to get into the wizards, bright or otherwise, before they revised their idea to carving out a peice of Kislev for themselves.

I explained about how Kislevites are even tougher, since they're more or less the first line of defense against the northern wastes, but our Agitator decided that straight military might was out. They'd become crime lords in a smaller town in Kislev, and then, as they put it, "spread the seeds of their corruption" to other cities. I can hardly say no to that, and I really can't think of an idea that it wouldn't at least partially work, so I put on my GM hat and we start playing.

I have to say, I'm lucky to have the players I do- I hear about a lot of conflict between people who want to fight for the sake of fighting, and people who want to do nothing but talk to people, but it's nice to have a group of players who not only want to do things other than kill monster, get loot, repeat, but want to do really, really interesting things like rule a parcel of people with subtle, indirect methods.

There's no telling how far they'll get, but that's never stopped them before. The only thing left is to play it out and see how it works.



Some quick thoughts:

-The Warhammer system is pretty difficult to get started with, which is kind of odd considering how very easy it is to get killed.
-The sort of style it seems to promote is that of intelligent play, which is cool. People are fragile, so you need to fight dirty if you fight at all, otherwise the fairly potent real-life punishment of rolling 30 dice rolls to get a new character has to be incurred. With random careers at least it's interesting, but hey.
-The character classes are all over the place. On one side, you have things like the Pit Fighter and Apprentice Wizard that everybody wants, but in this last game, two players rolled a Burgher and an Agitator. I was hoping to see a Rat Catcher or Charcoal Burner, but better luck next time.
-I'm really digging the uneven "power scales" in character classes. Not everybody's going to be kicking ass and taking names.
-The setting really resonates even with people that haven't played it before. Why is it so interesting?
-People miss a lot when fighting, leading to weapons with a long reload time being suitable for one shot and then you drop it in favor of something else.
-The initiative system seems funny. +1d10 to stats ranging 20-30 points in difference means that it usually goes in straight initiate order when fighting.

09 February 2010

Troll Sighting!

There were always reports of trolls. Like the greenskins they smelled like, trolls were reported to be in every cave, every forest, every nook and every cranny. Garaz Bakazi, or Seymour as he'd been known to the humans he'd stumbled across, had almost given up hope. The accursed things were almost impossible to find, even after weeks of scouring the wilds, searching for broken trees, devoured animals, and the like. Seymour decided to head for the lake to wash the sweat off of himself- though he'd long since forsaken any other form of comfort, if the troll smelled his sweat, he might flee. He stopped by the river when he saw an enormous yellow beast, hefting an enormous chunk of grudge wall over his head for some reason. Seymour grinned. It was a good day to die.


Hammerers of Karak Dal Zharr

There were only five. Five guardsmen sent to the disgraced thane. The eldest among them, a longbeard named simply Dokari, or, One who Watches, nearly sent himself into the slayer oath, and may have succeeded were it not for the wise words from his King. 
"Serve me by serving him, as you are my finest of Hammerers and will return him to honor."
Dokari shook his head. This wasn't how it was in the old days, when young Thanes the likes of Bormin weren't celebrated, but exiled. There were some things you can't understand, even when it's your King telling you what to do. 


07 February 2010

Karak Dal Zharr


The army of Karak-Dal-Zharr marches to war. From deep within the dormant volcano they call their home, they spill onto the forests. The greenskin threat has grown to be more than they can bear- their rangers, highly skilled warriors and scouts all, tell their Thane of the movements of a goblin warband of no small size. Their raiding parties through the Empire's forests have gotten them to the stony gates of the Thane Bormin Truthseeker. His warriors, brightly clad in shining chainmail and aeon's old dragon's gold, have been preparing themselves for days, the veterans and longbears telling the young beardlings tales of their ancestor's greatness, the severity of their grudges, their coming victory. They are ready for the threat. They are ready for the war. 


28 December 2009

Introduction

Allow me to introduce myself. My name, or alias, rather, is Nick. I am heavily into geeky things, and have been for years. I started playing D&D with my brother when we stumbled upon my dad's old AD&D guide, a blue book with a man riding a horse, slashing at a dragon on the cover.

I think it was just the right time for me to have found the book- I was bright enough to puzzle out the rules on my own, more or less, and we'd play as best we understood. We didn't have dice or character sheets or anything, but we would play diceless and, basically, rely on our understanding of both fairness and the capability of our characters. Oh, and drama. We would both work on creating the most interesting story we could.

Once bitten, I could never turn my back. I still look fondly back at AD&D, warts and all, as the foundation for my passion for gaming. These days, I play a little bit of MMOs, a little bit of regular old console gaming, some RTSes, some Warhammer Fantasy. A little bit of everything. I'm a hobby gamer by blood, and it's just who I am.

Looking Back

They say that if you don't look back at who who were from a year ago and cringe that you haven't grown enough. What if I look back f...