02 July 2012

Dark Souls

Picked up Dark Souls yesterday because if there's one thing that me and my wife have in common, it's a deep and abiding love for video games. Or something.

I played the hell out of Demon's Souls, and always liked the very dark and grim fantasy. It's bleak and vibrant at the same time, and doesn't go so far into the grimness that it ends up becoming a parody of itself, like Todd McFarlane or Dimmu Borgir. It's just the right touch of seriousness presented in a totally matter-of-fact way, backed up by the explanation of "it's demons," and "it's magic."

Hopefully it's as good as the last one. After a couple of interesting missteps with the character generator, including a couple of experiements that caused my wife to recoil in disgust, I finally created a decent seeming gent, skilled in the necessary attributes of war who brought with him the Twin Humanities gift, which I chose merely because I liked the name.

Turns out I'm undead and you can't even see the massive, Gerard Depardieu-esque schnoz I gave him. DAMN IT.


  1. Loved the Dimmu line, got a little chortle out of me.

    A friend recommended Dark Souls to me, but did warn that I may end up 'rage quitting' more than once. Still, it looks awesome. I might even enjoy it more than I did Witcher 2


    1. If you're the kind of person who obsessively perfects their motions, fighting style, and approach you'll be ok. But just get ready to get seriously frustrated beforehand.

  2. If you liked Demon's Souls, Dark Souls is a worthy successor. The one good things about being undead rather than a phantom is that it gives you the impetus to revive to hide your hideous mummified face!

    Best of luck and try mid-air stabbing a few of the early bosses!