In the spirit of getting back into the habit of writing every day, I thought I'd give them all a short background.
Character 1: The Elf Falconer
I can't remember what brought it up, but it came up that our characters were probably doomed, so I decided to make that a personality trait of one of my characters. "The Gloomy Elf" is a fun archetype, especially if he's not just melancholy but actively certain that he's probably boned in some vague, cosmic way.
It'll also allow me to be a little silly at the table, insisting that completely mundane events are certain portents of our group's overarching Doom. I'll figure out a way to prounounce it with a capital D, maybe if I over-enunciate it...
Since he's a falconer, that means that he's probably some sort of petty nobleman, or maybe some sort of retainer to a lord. I don't want to go eastern European or central Asian with the elf, since I'm not entirely sure what sort of world the DM's got in mind, and also that'd mean figuring out some sort of cultural differences that the character has from other characters that are hanging around. I really don't know if the game will get that far, but if it does, I'll make something up on the spot and then my character will insist that's how it is in his homeland. Whether it's true or not doesn't really matter- if it turns out that he's just particular in some way that is unique to him (and other people from his culture don't care about it, or even feel the opposite way) then he'll have just been lying the whole time. And then I'll figure out on the spot why that is, again.
He is the most hardy character, at 3 HP.
Character 2: The Confidence Artist
This one's pretty fun, because the confidence artist has an awful Personality score (5), which leads me to believe that this individual is not actually a confidence artist and perhaps just styles themselves one. I mean, clearly nobody is going to believe any lies and they probably ooze sleaze, like a fantasy Frank Reynolds.But I don't want to go with Frank Reynolds. I want to take it in a different direction. First thought- the con artist is a woman, and she's sort of a sleazy type. Not in some weird sexual way, but just that she's vaguely untrustworthy and maybe a little grasping, while managing to rub people the wrong way. Maybe she's too direct- she's brusque and a little mean.
She also might end up being a wizard, since her sole promising stat is a 12 Intelligence.
She also has just the 1 HP.
I also don't have any art on hand for a pushy peasant woman, unfortunately.
Character 3: Dwarven Apothecarist
This right here is why I like randomly rolling for occupations- a Dwarven apothecarist? Sign me up!I'll probably play this guy more or less straight; he's a somewhat fussy, somewhat proud dwarf who learned to make poultices and brew liquids and talks about fine dwarven crafts, and has a long beard and a beer belly. He's not much of a warrior, so if he makes it to first level, then I'll just have him be sort of a bumbler, really more of a brute force smasher than a proper warrior. He hasn't really got any warrior training, but he's doing his best and he's going to do what he can to break things when they need to be broken. He'll probably avoid any sort of unnecessary battlin', since he really did enjoy being an apothecarist and plans on returning to it, sometime.
If the dwarf survives I might add some more personality to him, but I think that a sort of declining personality scale between my three characters is the most useful. We're all going to have three 0th level characters, at least for a while, and if we all try and "hog" the spotlight then we're going to have one hell of a time getting anything done.
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