16 December 2013

The Wax Museum and the Cult House

So I've been getting back into the swing of my Dark Heresy campaign. It's going pretty well. They've gone to a wax museum on Athena 5 (the paradise planet) where their target, one Batu Berlacher, seems to have made multiple phone calls in the weeks leading up to his disappearance. They walk around a bit and it's got a lot of wax people they don't recognize, and a shooting gallery game, which their assassin wins. His prize? A book about foxes. Most of the party doesn't recognize foxes, being two hive-worlders and a guy from a horrible tundra death-planet. The tech-priest is more or less disgusted by the fact that somebody would bind animal skin and sliced trees together so inefficiently. Their museum trip over, they decide to go in the back and snoop around, where they are stopped by a guard.

They have an arbitrator with them, though, so the two security professionals talk it out, and they are left to poke around the break room and some boxes. A semi-trailer truck is idling, and the man inside the truck is reading a magazine. They are suspicious and ask questions like "what's are you hauling" and "what is this place" and get basic answers. The man is not nervous and wants to go back to reading his magazine, so they let him and get back to looking through boxes.

Most of them have wax in them. Some of them, however, have what look like newish human bones. Finally, some clues.

They go back to the guy working the front desk that sold their tickets and ask him if wax museums use human bones. The guy says, basically, "No, what? Of course not. It's all wax and metal rods." So they go to see the manager, who is in the back. And they snoop around and interrogate him and look through his emails and they ask "where's the manager," and he offers to go get the manager. But he starts to fucking book it, and they throw bolas at his knees and he falls over and they interrogate the shit out of him for a while. He gives up an address and confesses to everything, being in a cannibalistic cult and eating other cults and all this nasty stuff, and so they stick him somewhere? Lock him in a room? I can't remember now, but they called the interrogator and he's "sending a team." So that's a plus, then.

They go to the address and it's a mansion with a big iron gate. Two of them can get over, so they climb like monkies and walk across to the grass. The other two sit tight and wait. The tech-priest blasts the callbox mechanism and starts a smallish electrical fire. This, predictably, does not do anything.

The assassin and the guardsman are inside and look for a light switch. They turn on the lights outside and also inside. They also find a man, still alive, with his intestines out across the room. They give him a merciful death and find the opening mechanism for the gate. They go back through, and through the other door at the entrance, where they find two cultists sitting. They speak together something like "I'm so glad you could make it," but when the guardsman pulls out his weapon, one of them dives to the ground and knocks over the table and the other falls backwards out of his chair and goes for the door. The one whose legs are wrapped pushes himself up, and his torso separates from his legs. His bones rearrange themselves, forming a sort of skeletal second set of legs out of ribs and spine, and he begins to vomit continously. The other's tongue wraps around the guardsman's hand (he put his hand over it to stop him screaming from his injury), and when he pulls away, the man's esophagus comes out with it. It's animated and covered in stiff spines.

They fight, and the esophagus flees. And that's what happened the last two sessions.

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