I want to talk more about creatures.
I like to organize my creatures in a sort of nested category of beings. Each category says something about what these creatures are trying to do, and how they like to do it.
Since the game is still essentially a response to Dungeons and Dragons, monsters are very antagonistic. Since I haven't developed much of the social side of things, monsters tend to be a little bloodthirsty. I plan on having that change when I've got a little bit more done with social interaction.
Regardless, monsters come in one of several categories. At the moment, I've got:
The Hungry: Monsters that exist merely to feed.
The Inscrutable: Mysterious monsters that have sort of oblique aims.
The Guardian: Leave alive, or stay and die to their hands.
The Brutal: Classic expansionist races that seek to exterminate rivals.
These encompass your classic monster types, with a little room for different "flavors" of being. I prefer my trolls hungry and my dragons greedy, so that's how I've written them.
Speaking of Trolls, here's how I've got them written up right now:
TrollsSo trolls are dangerous opponents, but they just want to eat. Every time they attack, they're shoving the shredded meat and organs into their gullets. When their stomachs are full, they're slow but even harder to kill. A troll with a full stomach that thinks it can still win might expel its stomach and continue fighting. It has to stand around to do so, though, so it will probably retreat somewhere safe, and then get itself back into fighting shape. A fight with a Troll thus has a certain sort of cadence to it, and it might not bother to return to a battle after its stomach is full. A starving troll is desperate and dangerous.
Trolls just want to eat. If there's something else to eat, they'll stop and do that, using their Troll Jaw to attack until they're sated, then leaving. Trolls do not speak.
100M, 100B, 40S, 70R
Troll Claw- melee, +4SB, 20M damage, bleed 3.
Troll Jaw- melee, +2SB, 40M damage, 20B damage.
Trolls gain five times the healing from Regeneration, and gain Regeneration 1 every time they take damage.
Trolls apply fire damage directly to Bone and Resolve. Trolls have a Stomach. A Stomach can hold 120 Meat and 60 Bone. Every time a Troll deals damage with its natural attacks, it gains that many points in its Stomach. Every time a Troll recovers health from its Regeneration, it loses that many points from its Stomach. When a Troll's Stomach is full, it has -2d SB and +2d Protection. A troll can empty a full Stomach if it dedicates a full turn to doing so.
Here's another sort of Hungry monster that's even more dangerous: The Hag.
Hags want to eat you, but they're not stupid. They will use their shapeshifting powers to get your guard down, and then kill you when you're not looking. They are always ravenously hungry, and thus impatient.
100M, 50B, 70S, 100R
Evil Eye- ranged, +7SB, 15S damage
Sharp Claws- melee, +5SB, 20S damage, bleed 3.
Hags pretend to be friendly and, using their high spirit, often convince passers-by to let their guard down. Common attempts include wounded traveler, convenient resting spot, traveling salesperson, or brigand slaver. A Hag that has a single target on its own will drop its disguise and use Evil Eye until the target submits to the will of the Hag, which usually means being eaten one way or the other. Hags speak whatever language is most common in the area, but typically know an additional language or two.
You can see, if you've read the other post, how monsters interact with one another. Two Hags work in tandem to wear down their enemies, for example, or a Hag and a Troll might get along as long as the Troll is hungry. Orc Braves would love to work alongside a Troll (whose heavy damage and durability allows the Orcs to use their bows from relative safety).
So, as written, Hungry creatures are great wilderness encounters, since they're dangerous on their own sake. They don't really need a reason to be somewhere- they're obviously looking for food. They are likely to ambush a party during travel or resting periods, making them even more dangerous. In a GM's toolbox, they represent a hidden danger and a very direct threat. Hungry creatures make for exciting moments where the players have to survive the onslaught.
Guardians, on the other hand, will rarely surprise players. They're the next topic I'd like to discuss.