I left the aristocracy and power centers out of my short description of Ipit-Apora out for a reason. It's a pretty good one, if you ask me: I'm not done with it. Seriously! I haven't the foggiest who rules over it.
But I've got a pretty good idea who a fairly important person in the city is. Nurah here is the captain of the guards of Ipit-Apora, and she's pretty unusual. She's quite a popular figure in the city's politics, to the point where some people are clamoring for her to use the city guard to overthrow the Council, who the populace claims are corrupt and turn a blind eye to the city's problems. They look at Nurah's stands against smugglers, thieves' dens, and the other scum of society, and look at the Council's dithering, weak talk of "appropriate force", and wonder.
Nurah, for her own part, steadfastly ignores both her supporters and her political opponents, choosing instead to do her job the best way she sees fit. But when the Council realizes that the city guard is loyal to her person instead of her position and that they cannot control the defenders of their own city, what will they do?
Nurah
Guard-Captain
Rank: 4
Traits:
Weaponmaster IV (Parrying)
Iron Will III (Stubborn)
Endurance II (Fitness Regimen)
Swift I (Fleet-Footed)
Weapon: Scimitar
Armor: Light
Health: 5
Wounds: 10
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