Yeah, that thing. |
The highlights!
- Crusaders get their own magic system, called Invocations. They bellow the names of their gods on high, and are rewarded with divine aid. Think "By the thunderbolts of Zeus, I will destroy you!", or something as simple as "Crom's Beard!"
- Diabolists get an expanded spell list! An additional three to five spells are added to each spell list, and Frost magic gets added to their list of spheres.
- Acolytes and Sorcerers each get a minor tweak to change the flavour of their powers. Sorcerers channel elemental might instead of summoning an elemental minion, and Acolytes get their magical abilities tweaked a little bit. For example, Rejuvenation is a little weaker, healing 1d4 instead of 1d6 per casting.
What else is coming down the pipeline? Well, Dark Skies Above Us is about halfway done, having detailed the major areas, and a good chunk of the minor areas. Let me enthrall you with a little teaser, in the form of area 3:
Area 3:In this room are two zombies (hps 3, 8) and one ghoul (hp 7).
They are discussing something in a bizarre tongue, and can be heard through the door if the players listen.In the room is a small chest containing the shared belongings of the three; 25 silver and four gold, as well as an iron dagger and a small silver idol weighing one pound.
Notice: Three terse sentences detailing what's to be found, what the monsters are doing, and what's in the treasure chest. The details regarding what the area is like, how broad the tunnels are, and all of that jazz are directly under the section heading. A DM can read through the section heading quickly and easily to devour the information and, hopefully, get everything across to his players quickly and easily.
Be on the lookout for when the updated Aremorican Addendum drops, as well as when Dark Skies Above Us comes out! I'll post here, so check back!
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