tag:blogger.com,1999:blog-2817647623501108348.post5781033455778815827..comments2024-03-02T03:37:55.232-05:00Comments on Lawful Indifferent: Guild Wars 2Nickhttp://www.blogger.com/profile/08596442998967851832noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2817647623501108348.post-23445701352454104852013-11-21T20:59:15.900-05:002013-11-21T20:59:15.900-05:00"Bring your preferred build" is what you..."Bring your preferred build" is what you hear from a guild member more than a random player starting a pick up group. I played GW1, and having a set role like healer helped those not in an active organization. GW1 Warriors always had to allot weapon specific skills; the sequel appears to demand it of everyone as a combatant with defined bars. Being a class solely responsible for an aspect of the adventure can give you a chance to shine, even if you don't have that uber gold staff or skill chain yet.Lee Bhttps://www.blogger.com/profile/06698873084592329937noreply@blogger.comtag:blogger.com,1999:blog-2817647623501108348.post-87601536817492499962013-11-19T18:14:45.153-05:002013-11-19T18:14:45.153-05:00I was planning on doing a Guild Wars 2 post myself...I was planning on doing a Guild Wars 2 post myself so I'm glad you got to it first. I really admire the design decision in GW2 that break the traditional MMORPG mold. The abandonment of strict roles and self-sufficient classes makes for a much more enjoyable play experience and varied team-ups. <br /><br />In particularly I really enjoy the way they use weapon choice to drastically differentiate within a class. It has certainly influenced my <a href="http://dungeonsddx.blogspot.com/2013/11/proficiencies-in-my-game-fighter.html" rel="nofollow">design which I noted here</a>. I've heard great things about Dungeon World; any GW2 parallels certainly add to that praise. You've given me another reason to check it out. Van Noahttps://www.blogger.com/profile/13001103794042256370noreply@blogger.com