tag:blogger.com,1999:blog-2817647623501108348.post5957581185953401452..comments2024-03-02T03:37:55.232-05:00Comments on Lawful Indifferent: 5e Report, Two Games InNickhttp://www.blogger.com/profile/08596442998967851832noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2817647623501108348.post-13567745003568754252014-11-03T10:52:31.175-05:002014-11-03T10:52:31.175-05:00With my group we find combat to be fairly dynamic ...With my group we find combat to be fairly dynamic and more than just move/attack. If a player comes up with a descriptive or inventive maneuver in combat then I'll give them Advantage which is a large boon in combat. Doing this gives incentive to my players to be creative in combat...to move it beyond simple move/attack. So far, it has been working really well.Anonymoushttps://www.blogger.com/profile/10588183535221978936noreply@blogger.comtag:blogger.com,1999:blog-2817647623501108348.post-84307131954050925982014-11-03T04:42:32.524-05:002014-11-03T04:42:32.524-05:005E seems to be something of a Rorschach test. Even...5E seems to be something of a Rorschach test. Even on the official forums there is debate over something not mentioned in the rules is disallowed because it is not stated, or allowed because the rules do not exclude it. You seem to be of the former camp.<br /><br />For instance I look at the status effects, and I see the game telling me how these statuses affect the maths of the game in addition to the normal physical effect you would expect in real life (eg when prone, in addition to the combat modifiers being it also means you are one the floor, so avoiding anything going on at head height etc etc).<br /><br />Likewise any effect can be applied by taking a simple action that would cause that effect in real life - you don't need a 'power' of class feature to use them (eg setting up a tripwire you make someone prone.)<br /><br />Of course there are lots of ways to play the game, but it is important to realise that fact and choose the way that works best for you. I've found ways of interpreting the rules that make 5E look like one of the most powerful (as in in terms of that the game itself can do quickly and easily and with precision) versions of the game to date. Using 'Theatre of the Mind's Eye, combats have been incredibly fast (sometimes a little too fast), players have been creative in and out of combat and there have next to no rules arguments. We're having a blast.Danhttps://www.blogger.com/profile/06011974487836242987noreply@blogger.com